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Old Aug 03, 2005, 09:41 PM // 21:41   #1
Lion's Arch Merchant
 
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Join Date: Jun 2005
Location: Edinburgh, Scotland
Guild: The Noble Order of Balthazar
Profession: R/Me
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Default Need help with making a Condition Build

i would like to inflict.
Poison. Bleeding, Crippled, and Blind.

skills using atm

Poison Arrow
Hunters Shot
Troll Uguent
Flame Trap
Barbed Trap
Dust Trap
Serpents Quickness
Epidemic

Expertise: 12 in total.
Wilderness: 11 in total.
Marksmenship: 13 in total.

I use Druids Armor so i have 32 Energy.

appreciate comments.
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Old Aug 03, 2005, 09:46 PM // 21:46   #2
Forge Runner
 
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Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Epidemic stinks. Enemies have to literally be humping each other for it's advantage to be noticed.

I'd bring Fragility instead or perhaps use a different secondary to take advantage of all those nice conditions.

Mesmers can't do much with them outside Fragility
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Old Aug 03, 2005, 09:49 PM // 21:49   #3
Lion's Arch Merchant
 
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Join Date: Jun 2005
Location: Edinburgh, Scotland
Guild: The Noble Order of Balthazar
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i may just switch Fragility with Epidemic, do more damage i think.

apart from that are the Ranger skills fine for Condition?
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Old Aug 03, 2005, 10:07 PM // 22:07   #4
Wilds Pathfinder
 
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Guild: Final Dynasty
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Throw Dirt instead of Dust Trap?
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Old Aug 05, 2005, 03:14 AM // 03:14   #5
Krytan Explorer
 
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Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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Check my post - I thought up a nice build for this. Just click into my public profile and the post about the New Pirate.
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